You’re a PM at a vending machine company. Your CEO asks you to design a new line of vending machines to be placed in hotels and motels. What would you do?
- David Mercy
Clarify
- Is there any additional background on rationale behind the need for this new line of vending machines – eg. any particular line of product, customer need, or segment of hotel/motel we should consider? [no]
- Is it fair to assume that our vending machines should focus on items other than soda and water, as those needs will be served by the existing vending machines? [yes]
- Do we have any stated goals for this new product line? [you can assume]
Goals
- Potential goals we should consider are aquisition, usage, and revenue.
- Given this is a new product line, I’m going to assume that our focus will be on customer aquisition – we will design a product that will encourage hotel/motel customers to adopt.
User groups
Potential users of the vending machine are as follows:
- Business travelers – may be in a location for as little as one time to a week or more. Likely gone during the day, and at the hotel at night. May be a frequent / sophisticated traveler.
- Families traveling – Likely includes children and adults who are traveling for vacation. Despite their best efforts, it may be hard to pack everything they need for a trip.
- Solo travelers – May be someone looking to discover a new place and focused on maximizing their trip, thus may be out of the hotel for a large part of the day and evening.
Recommendation is to focus on families traveling as their needs may be variable and it’s also a large customer segment.
User journey and pain points
- Family checks in to a hotel at the beginning of their vacation
- Kid wakes up early and wants to eat breakfast before the resturaunt is open
- PP: Kid is hungry but no options to eat
- Family decides to go swimming at the hotel pool after breakfast but forgets swimming goggles for the kid
- PP: No easy way to get swimming accessories without having to go to the store
- Kid throws tantrum in afternoon after sightseeing and family wants to pacify him
- PP: would be great to distract kid but don’t have normal toys available
- At night, family returns from a long day and wants a restful sleep
- PP: normal bedtime routine with stories, milk, and a bubble bath are not available
Pain point rating
- No breakfast options to heat – High
- Forgot swimming accessories – Med
- No toys available – High
- Bedtime routine distupted – High
I’d like to focus on the pain point around the bedtime routine, as being able to maintain that is relevant to all families with young kids and can drive customer satisfaction.
Solutions
- Bedtime toys/luvies – teddy bear, blanket
- Impact – high
- Effort – low
- Priority – must have
- Bedtime snacks – warm milk, cookies
- Impact – high
- Effort – medium
- Priority – should have
- Bedtime stories – could focus on local authors
- Impact – high
- Effort – medium
- Priority – should have
- Bedtime bath ritual – stock favorite bath toys
- Impact – medium
- Effort – low
- Priority – nice to have
Recommendation to focus on bedtime toys/luvies due to impact to customer segment and level of effort required. Could consider partnering with toy companies to introduce customers to new toys intended to provide comfort such as projectors which project stars on the ceiling or solar system. Additional items that the machine should consider stocking are warm milk and curated stories from local authors which can drive satisftaction and differentiation. A roadmap item would be to extend the inventory to include bath toys.
Metrics
- Primary metric – orders/installations of new vending machines in hotels/motels
- Secondary metrics – unit sales of various vending machine products, revenue, costs, customer reviews mentioning new vending machines, stock / supply
Summary
- Identified aquisition as our goal, identified and selected a customer segment, walked through the customer journey and identified and prioritized pain points, identified 4 different solutions and rated options by impact effort and prioritized for the recommendation.