Design a product to learn musical instruments.
- Yuri Roman
CQ:
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Role and company – PM in a tech firm
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Geo – India
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Timelines & Constraints – 3 months, NA
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Goal – Make learning music easier via digital means; we want to do the same at a mass scale
Summarise: As per the goal, we need to design an app from scratch and work towards the acquisition, engagement bit.
Approach: User persona, pain points/use cases, solutions, tradeoffs, metrics
Users:
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Learners
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New Bie -> H frequency of occurrence, also it relates with the goal so moving ahead with this base
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Intermediate
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Expert
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Teachers
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Instrument sellers
Pain Points/Use Cases:
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Before starting to learn -> P1 problem statement though this would also come first in the maslow’s hierarchy of needs
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Decide which instrument to learn -> P0
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Not aware what monetary/non-monetary investment would be required to learn the same -> P1
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During learning -> What happens here though is most important as this is the real learning phase
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Assistance and doubt removal -> P0
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Keeping up with the motivation to achieve the goal -> P4
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After learning
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How to perform and monetize the skills -> P3
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Participate in events and win laurels for self -> P2
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Have ranked the use cases basis the user journey and urgency of needs
Focussing further on P0 items for the app launch in the next 3 months
Solutions:
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Decide which instrument to learn
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Show which instrument can learnt in how much time, level of complexity, do’s and don’ts -> M-H impact, L effort
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Sync contacts and show if any known person is learning anything which can help make the person make a choice -> M impact, M-H effort
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On app trial, sort of game like with a better UI and real life complexity which can help people understand the sound, finger coordination to feel the instrument -> M impact, H effort
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Assistance and doubt removal
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Form a community of participants where people can ask doubts and can get answers -> M-H impact, M-H effort
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Live Video calls which people can attend to learn the skills. Same would also be available in saved videos -> H impact, H effort
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Final solutions:
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Show which instrument can learnt in how much time, level of complexity, do’s and don’ts
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Form a community of participants where people can ask doubts and can get answers
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Live Video calls which people can attend to learn the skills. Same would also be available in saved videos
Tradeoff –
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Increase in screen time and digital footprint for the users
Metrics:
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Acquisition:
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#of sign ups
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User base
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Activation:
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% of signed up user who enrolled for a course
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Engagement:
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% Number of views/participants per video
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# comments/exchanges per video
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