Design a grocery store for a dense, urban area.

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Understanding Problem

  • Sole grocery/supermart -> Just grocery (people can walk in)
  • Offline shopping/online -> Majority offline
  • Accessibility -> Open for all
  • Brand chain -> Open, No
  • Geography -> Tier 1 city, crowded place
  • Dense locality -> majorly houses (4-5 members each house)
  • Interested in architecture or open to other ideas – Open

Business goal: Experience

KPI -> Avg Time is taken to complete shopping

Users:

3 types of users primarily (buyer, shopkeeper, staff)

Since experience and revenue are closely tied for buyers, prioritising that

Buyers:

  • Professionals
  • Kids
  • Housewives
  • Adults
  • Maids/helpers

User journey (for known grocery stores)

– Travel to the store

– Discovery of items (what to buy) 

  • Referring a list / impromptu discovery

– Picking individual items 

  • Getting a cart
  • Carrying the cart

– Checkout Experience 

  • Stand in the queue
  • Buy the bag (if not carrying)
  • Payment
  • Gate check
  • Exit

– Carrying back stuff to home

Thinking about 2,3,4 parts of the journey (experience is touched most there)

Pain points:

  • Manually have to walk inside store to select items and checkout 
  • If Items are not available, it leads to wastage of time
  • In case of crowd, it becomes very uneasy to stay at the store
  • Sometimes I have to wait for others to free the shopping cart

Prioritised the pain points w.r.t (Impact, Frequency, Relevance to goal)

Solution:

Smart Store

  • Users can access inventory through a QR, make the order, make the payment
    • Order is dropped to a central system
    • Order is mapped to a staff
    • Staff packs up the order and sends it to the pickup counter.
  • Allow users to find some parking space for themselves for an order is made.
  • Allow users to book a home delivery slot with the order
    • Users can get the stuff delivered to their home
  • Allow users to run online credit with the store
    • The seller can choose to open a credit line for the user basis on order history and payments.

Prioritised solutions w.r.t (Impact and effort)

Success metrics:

  • % orders happening through QR scan
  • Avg TAT to complete per order (initialisation to handover)

Risk:

  • Trust factor in user’s head
  • Easily replicable
  • Missing Physical experience