- Dianne Stinger
Google’s mission: Organize the world’s information and make it universally accessible.
Google Home: It’s a digital voice assistant that wakes up to “Hey Google” and “Okay, Google”. It comes in 3 versions at different price points and features: Google Home, Google Home Mini, and Google Nest. The smart speaker is common to all versions.
Clarifying questions –
- What’s wrong with the current experience? and What is the goal of improvement – acquisition, activation, engagement, or retention? Since Google and Alexa have similar market shares (around 30%), the assumption is to consider engagement as the goal.
- Are we looking at improving the hardware/software aspects of the product? – I will consider both for now and prioritize later based on impact and effort
- Is this for a special user segment? – up to you
User groups using Google Home:
- Kids: Kids use it for all kinds of questions like playing rhymes, read them a bedtime story, read a book for them
- Young Adults: Use it for setting alarms, read the weather, know about movies, actors and control their devices using Google Home voice commands
- Visually impaired: access the product for an audio experience
I would like to focus on the kids as the impact of increasing engagement will be highest for kids. And that will in turn attract more parents to the platform.
Pain Points in detail:
- Kids want entertaining responses
- Should be simple to understand and follow
- The content should be monitored/filtered so that it is suitable
- Kids are glued to TV and mobiles and parents want to reduce the screen time
Features:
- Gamification of responses by recognizing the voice of a kid. For e.g. stars or leaderboard on completion of some activities and tell the user where on the leaderboard he/she is compared to kids in the same age group
- Monitoring of the content being viewed. There should be controls for the parent to exclude adult content
- Google Home should have some learning activities for kids of different age groups and act as an alternative to learning apps on mobile
| Solution | Impact | Effort |
| Gamification of responses | High | High. Identify the voice of a kid and categorize in age groups and analyze the content for creating a leaderboard |
| Monitoring Content | Low as kids might be frustrated if some content they want to hear might become restricted | High. Add additional features for parents while setting up the account, allow for edits to the content |
| Learning Activities | High. as already kids are used to learning activities on the apps due to virtual education setup during the pandemic | Medium. Need to introduce different activities for different age groups |
Based upon the above matrix, I would prioritize Learning activities.
Metrics to be monitored:
#no of kids using a learning activity
length of the session of the learning activity
no of logins per user/daily/weekly/monthly

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