
Specializing in product management, I leverage a 15-year background in game development, education,
and video editing to drive technological innovation in storytelling. My grit and resourcefulness ensures
products get released. Key accomplishments include developing a widely-used closed captioning mod for
Doom 3 and successfully leading a $10,000+ Kickstarter campaign for a documentary in 2016. As the
founder of the pioneering JUMP|CUT Conference I have a proven track record in serving community
needs, and delivering impactful projects.
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• Used data analysis from customer surveys, to plan and execute a professional conference attended by 71 people, with 7 speakers and 5 sponsors, achieving 100% positive feedback.
• Promoted through email, social media, and public speaking to drive registrations and exceed attendance goals by 42%.
• Used planning, budgeting, resource allocation, scheduling, risk management, organizational skills to coordinate the efforts of 12 volunteers, 2 staff, and vendors leading to a 100% successful on time launch of the conference.
• Successfully used strategic thinking, problem solving, and execution skills to pivot a large conference plan to a one-day event to launch in 2 months when industry strikes affected many of our target attendees.
• Communicated value of sponsoring the conference to high level executives resulting in 2 sponsorships.
• Led night assistant editor, providing training on tasks and video asset management processes.
rkimball@gmail.com
North Hollywood, CA 91601
• Tracked all video and audio media deliverables in spreadsheets, communicating status to producers/editors.
• Built workflows to organize video and audio assets for smooth post-production.
• Uprezzed HD to 4K footage between Avid and Resolve.
• Organized raw video and prepared it for editors
• Created customized B-roll sequences to streamline editing.
• Transcoded video footage from inter-frame to intra-frame codecs for smoother editing.
• Exported cuts for executive reviews, and interviews for transcription.
• ScriptSynced transcribed interviews to optimize editor productivity.
• Solved tape-based capture issues, preventing 8+ lost hours per week.
• Created learning goals, lesson plans, assignments, and student projects to teach film skills to 90+ high school students per semester.
• Enabled students to gain hands-on experience with cameras, collaboration, scripting, audio, and video editing.
• Boosted student learning through detailed technical instructions and frequent communication.
• Set clear timelines and schedules to maximize productivity within limited classroom time.
• Wrote A/V scripts tailored to client products and services.
• Filmed shots required by script and client needs to showcase their products and services.
• Edited client videos to compellingly demonstrate product value and brand stories.
• Leveraged Kickstarter to raise $10K+ production budget through a creative campaign.
• Conducted interviews with patients, filmed, and edited afterward.
• Built an engaged Facebook community and wrote newsletters to share documentary progress.
• Screened completed documentary at the 2016 Eugene International Film Festival.
• Partnered cross-functionally with artists, designers, producers, and engineers to build engaging gameplay.
• Led engineers and artists in prototyping innovative weapon systems.
• Produced technical specifications for engineers to implement creative new weapon systems.
rkimball@gmail.com
North Hollywood, CA 91601
• Designed and prototyped new multiplayer gameplay modes.
• Collaborated with producers, 2D/3D artists, programmers, and designers to prototype gameplay experiences leveraging cutting-edge technologies for physics and AI simulations.
• Wrote technical manuals for designers on how to use our proprietary level design tool Zed.
• Successfully led Scrum meetings that resulted in our team of designers and engineers to finish our tasks consistently.
• Used LUA scripting to implement gameplay experiences.
• Gathered requirements by interviewing hard of hearing gamers to understand challenges playing Doom 3 without captions.
• Defined product requirements and wrote user stories to specify closed captioning functionality.
• Developed project plan and managed cross-functional engineering/design team to deliver captions on budget and schedule.
• Recruited and managed a team of engineers, artists, and translators.
• Created UI mockups to communicate my vision for the closed captioning system and Visual Sound Radar.
• Partnered with id Software to obtain text files of all spoken dialog.
• Wrote text descriptions of sound effects in our captioning files.
• Improved gameplay experiences through user playtests by observing and collecting feedback.
• Scripted gameplay logic using propriety game engine scripting languages.
• Blockmeshed rough layouts of 3D level designs for multiplayer and single player games.
No Licenses or Certifications Found.